Slavery is not uncommon in Tarsha...it is expected, however loss of freedom is not the worst that can happen. The BloodOath ceremony is coming up, will you be a Hunter or Bound? Who will be the required sacrifice?
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This topic is an Out Of Character part of the roleplay, ?Hunt of the Bound?. Anything posted here will also show up there.Topic Tags:
Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.Here I will keep the histories of each country/major place in the roleplay. Just note when you post here, please keep comments on the histories or questions off here. If you have any comments/queries, post them in the original Hunt of the Bound OOC.
Just as a brief guideline, here is a basic skelly for the countries:
Name: (Of the country or place)
Geography: (Explain the major cities, settlements etc.)
History: (Mention maybe how the country was found/settled, it's relations with other countries nearby, also maybe what they are known for)
Customs: (Any unusual cultural information of the people including distinguishing characteristics, rituals)
Climate: (Is it hot, cold. Some of the common fauna and flora etc.)
Pictures: (Add any pictures that can help us picture your place (; )
Look forward to seeing your inventions :)
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Shan? - Member for 1 years
Tarsha
Geography:
Tarsha is one of the biggest countries on the map. Located up North. It contains one major city, Iris along with a few small towns dotted throughout the area. There are two major Rivers running through Tarsha including The Tarsh River named after the country and the Ira (a smaller river) that was named after the major settlement. Both rivers are fresh water. There is also a boat harbour directly north of Iris called Nira. Nira is a bustling harbour that is surrounded by a small city. Tarsha contains a strong army and also navy.
History:
Tarsha has been in existance for as long as anyone can remember, and is said to be the most ancient countries, though this may be because of it's size and the way it seems to have it's voice heard over other cities. Tarsha's main neighbouring country is Syra. Syra and Tarsha used to be allies of trade. Syra provided the bulk of Tarsha's wood and pine industry. However after breaking up the treaty to supply a set amount of pine, the Tarshan Emperor broke off relations with the Syri people. Seeking revenge, the Tarshan Emperor ordered small raids on the settlements on the islands closest to Nira. Currently there has been no reaction from Syra, though there is rumour it is only a matter of time.
Tarsha is known as the largest country and is also the wealthiest. It is known for it's harsh ruling, wealthy districts and also it's fishing industry. As rich as it is, there are also many poor areas especially in the city regions, though the city tends to cover this up.
Customs:
Tarsha is known for it's religious views of the priests and people worshipping an unknown god. The priests have never enlightened the public of the names of the apparent god, however he is very much revered. The BloodOath ceremony is perhaps it's most well known custom. The major city, Iris, was also formed on the backs of slaves, and slave trading is well known in Tarsha. Slave traders are well thought of by the city and also heavily rewarded by the priests.
The market place is also a rich source of culture. It is filled with people bartering with the local coins, quan. Tarsha normally provides it's own fruit, vegetable and meat along with jewellery and wealthy products. The things imported include wood, delicacies from other lands and also woven goods.
Climate:
Tarsha is relatively humid. It has an average temperature of around 86 degrees Fahrenheit (30 degrees Celsius). The temperature rarely drops, however there are many accounts of summer rains within the higher temperatures. In Winter it does get a little cooler, however never snows and there has only been two accounts of hail.
The land is reasonably hilly, and quite sandy, though far from unfertile. The farming is good and there is a reasonably large mountain range to the East of Iris.
Pictures:
Average land. Sandy, but fertile with sparse grasses.
The most popular style of house in the richer regions.
The slums of Tarsha, usually they are not mentioned, trying to pretend they don't exist.
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Shan? - Member for 1 years
Syra:
Geography:
Syra has not got any permanent settlements. The natives are broken into different tribes that don't have a permanent home, they move around to different areas depending on their need.
History:
Syra was originally founded from Tarsha, many thousands of years ago. Since then they have developed their own customs and culture. They also have adapted to their environment. Since migrating from Tarsha, the people declared independence from the empire. Relations between the two countries at first was none existent, however after Tarshan spies saw the pine forest a treaty was formed two hundred years ago. Since then, the Syri have given a portion of the wood/pine they manufacture as well as woven goods. For a while this worked, but as the pine forests became rather depleted Syra had to break the treaty. The Emperor of Tarsha struck back, and attacked some of the Syri islands closest to Nira. So far there has been no reply from Syra...
Customs:
The Syri have a very tribal culture. They tend to live in small villages/tribes and move depending on the needs of the people. They live in small canvas tents and use animal skins to protect themselves from the cold. The Syri people worship a goddess, once again nameless. Rumour has it that this is due to their Tarshan roots.
Due to natural adaption, the Syri also have a distinct appearance. They are known for their dark black hair and extremely pale skin. In comparison to their ancestors, the Tarshan's, their skin is now white and extremely pale. One can easily point out a Syri from these distinguishing features.
The Syri also have numerous strange customs and rituals. One of the main ones being keeping small items from each family member to ensure seeing them in the after life. It is said that if the items are on the person when they die, they will see their family in the afterlife. As such, the Syri tend to tie such items to themselves under their clothing. This ritual is not shared with outsiders. It is also thought that if an item is lost or destroyed, the chances of seeing their family again is very slim. When a Syri dies, the articles are burnt along with the body along with a single phrase and gesture.
Climate:
The climate is freezing cold. The country is always under a soft blanket of snow and the few bodies of water have thick ice layers. In summer, the country simply gets brighter, but maintains the white covering. Most of Syra is made up of pine forests. They are famous for their wood industry. Deer, snow leopards, hares, white foxes and other mammals are found in the area and are the main food source. For the settlements near the coast, salmon can also be caught and eaten.
Pictures:
Pine forest about midday
One of the tents in one of the tribes.
Village tents in Syra
Pine forest at Dusk
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Shan? - Member for 1 years
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